The+Indirithki

The Indirithki are ascendants who who serve as the resevoirs, conduits, and guardian/caretakers of a particular aspect or aspects of the divine essense in the Whisperlands of Andavar. Each has gained a portion of the power remnants left from the sundering of the Pantheon during the Godswar, and they and their followers, along with all others who know of such things, seek to claim more divine relics so their power may grow. There are dozens of Indirithki at present, though finding and surviving the experience of "embracing" a relic of power will mean another mortal has ascended.


 * __Andavar Ascendancy__**

The lore masters who study ascendants and the divine essence have assigned to each of the Indirithki a portfolio of aspects they are said to embody. Though this is a useful way to describe elements the Indirithki house and safeguard, it is an over-simplification. The truth is more nuanced. When a divinity fragment is discovered and successfully assimilated, the resulting ascendant is a combination of the lingering essence of the god from whence it came and what the nature of the one who claimed it. Indeed, what the person is matters far more than whatever is in the fragment. Essentially it seems that these shards are reservoirs of divine power and they magnify whatever the character, abilities, and powers of the one who claims them are. For these reasons, each of the Indirithki is a unique combination. They do not control those things they embody, and the details are actually not as broad as the categories indicate. This is an entirely academic distinction for most, and the truth is that the great majority of those who live in the Whisperlands have no notion of such issues. For example, though Kral Vernus is known as the ascendant of fire, heat, caverns, and the molten heart of the world, it is not true that he has a monopoly on these things. Huvog, for instance, might have something to say about his dominion over caverns, and Sektesh might argue that he has a great deal of understanding of heat himself. The truth of Kral Vernus is unknown. Perhaps he is merely the most famous of the elemental fire folk, or one whose passions were so intense that the fragment magnified them a thousand fold, or a pyromancer who successfully achieved the pinnacle of his art through the discovery of the fragment. Likewise, are the Jaws of Fire naturally occurring, or conjured through magic, did they erupt at the point of Kral Vernus’s ascension, or did the presence of the fragment itself cause the volcanic area when it came to earth. For each of the Indirithki there are many such questions, and in spite of stories, legends, tales, and what is believed to be known, the truth remains elusive to the inhabitants of the Whisperlands. Only the ascendants themselves know the truth, and they have many reasons for keeping their own counsel. What is certain, however, is that none of them wholly embody and control the aspects attributed to them; they are simply embodiments of themselves.

__**The Indirithki**__


 * //Kral Vernus, Lord of the Burning Pit//** (fire, heat, molten heart of the world)

//**Seraphell** (justice, retribution, purity)//


 * //Huvog Thousand Maws//** (abominations, oozes, and the Night Sea)


 * //Shibboleth Nur, the Rapacious, First and Immortal Emperor of the Belsharians//** (rulership, bureaucracy, greed, avarice, envy, and pride)
 * //Thrum the Maker//** (craftsmanship, engineering, artisans, precision, minerals)


 * //Murdin Scalebreaker, Keeper of the Old Mountain//** (eternal duty, protection, dwarves, monster slaying)




 * //Sri Ram//** (archery, sight, patience, speed)




 * //Zara Ghosteyes//** (the forsaken, the wronged, curses, and the spirit world)




 * //An'gar the Herald of Desolation//** (carnage, berserkers, rebellion, and bloodlust frenzy)
 * //Mother Boil//** (infection, plague, disease)
 * //Xifos the Learned//** (glyphs, writing, scribes, lore, knowledge, and the dangers that come from the pursuit and acquisition of knowledge)



//**Grandfather Stiltskin**// (cunning and illusions,faerie folk)


 * //Leonid Captain Ama, Last of the Pride Guard//** (honor, martial glory, felines)


 * //Anakarra Mindbreaker//** (tyranny, slavery, mental domination, dragons)

**//Baroness Vella Usaurin//** (pain, cruelty, lust)
 * //The Verdant Vale//** (plants, fungi, mosses, rivers and lakes, the power of life)
 * //Onigar Stonehorn//** (spirits of earth, stone, and the mountains, minotaurs)

**//Count Zukov//** (the night, shadows, bats)

**//Frack Crooked-Eye//** (malice, treachery, goblinkind)

//**Sadiana**// (the Infernal, charm, grace, thievery) **//Vor the Deathless//** (toughness, battle, centaurs) **//Stormraven//** (vigilance, stalking, elves and the powers of the Feywild)
 * //The Stone Bride//** (alchemy, poisons, traps)
 * //Barosha the Mad//** (insanity, chaos, arachnids)

//**The Giant of Far Magog** (physical might, giant and trollkind)//

//**The Axeman**// (implaccability of death, fate) **//Harrowmourn//** (nightmares and damnation)

**//Lord Pelleas of the Red Crucifixion//** (martyrdom, hope, suffering, perserverence) **//Harlequin//** (deceit, lies, disguise, intrigue, and laughter)
 * //Gloomskin//** (murder and assassination and stealthcraft) [[image:Gloomskin.jpg width="516" height="719"]]
 * //Grumhoth the Tundra Lord//** (endurance of the frigid north, the sharp bite of winter's chill)

**//Rimmili the Bird Queen//** (birds, the boundless sky, rain, winds)


 * //Tok//** (time, dimensions and the wonders of the mind)


 * //Bulvai Wolfbrother//** (loyalty, lycanthropy, the hunting pack, canines)


 * //Sir Alisander Valant//** (skill at arms, nobility of spirit)
 * //Ishveshia the Red//** (the oceans and sea life)


 * //The Monkey King//** (agility, body control, and luck)

**//The Iron Angel//** (sorrow, anger, isolation, armor of body, mind and soul)
 * //First Witch Hammer Humber Melhausen//** (law, judgement and strength of will)

**//Averna//** (hate, corruption, misfortune, accidents) //**Mezzix Blackskull, Lifebane**// (destruction, necromancy, and the defiling of living things ) //**Mot Hassik**, Chief of the Ursadons// (courage and ferocity, bears and bearfolk) {war maiden follower inset}
 * //Verdigris the Awakened//** (innocence, curiosity, guardianship, sentient constructs golems)


 * Illya** (healing, love, redemption)

**//The Matron of the Void//** (the alien, assimilation, the Void between worlds) **//Gorge the Carrion Titan//** (gluttony, the insatiable hunger of Moribus the realm of death, and the despair of the yawning grave)
 * //Thrym Thundersoul//** (the power of the storm: wind, lightning, thunder, and strife) {surrounded by his Crackling Host}

**//Untuamo the Seer//** (sleep, dreams, the moon and stars)


 * //Utok Siegebreaker//** (war, holding against all odds, oaths, and respect for the old ways)


 * //Finnowin Bramblehair//** (beauty and metamorphosis, dryads and satyrs)


 * //Hasdrubel of the Swamp Crows//** (savagery, tenacity, wetlands, and tribal ties, mists and fog)


 * //Jurgen Streck//** (holy light, purity of spirit, and righteous purgation)


 * //The Vornogar//** (terror and vengeance, duality) {a pair of beings, one representing terror and the other vengeance,}


 * //Traveler//** (the journey of life, discovery, survival, maps, navigation, wanderers and seekers)


 * //Melchior Id//** (wizardry, the arcane)


 * //Feratus the Sewer Ogre of Grank//** (rats, deformity, and secrets)


 * //Revered Zuvai of the Thrumming Hive//** (insects, unity, labor, adaptation)

//**Sektesh Sandscale**// (the sun, deserts and wastes, reptiles)

//**Rushama Runehide, Warden of the Wilds**// (beasts, primordial forces, the ancient, and truth)

//**Yewin the Seedwitch**// (fertility, renewal, agriculture, farmers and gardeners,song, dance, and wine)

//**Greeviss Pumpkinrot**// (wickedness, depravity, despair, rot, strife)