Powers+-+Examples

New flavor texts Arcane Assault Shaman Attack 1 As Mikhail attacks arcane energy pours off of him, invigorating your allies.

Power the Attack Shaman Attack 1 The red glow of Mikhail's eyes dim as he transfers energy to an ally and enables him to make a swift attack.

Call to Mikhail Shaman Feature Tanya calls to Mikhail hoping that she hasn't lost him forever.

Arcane Shielding Shaman Feature Mikhail lunges at a distracted enemy, a nearby ally draws healing energy from the arcane power that fuels him.

Grasp of the Weave Invoker Attack 1 Tanya tears at the magic weave surrounding her foes. They must tread carefully or suffer.

Mikhail's Barrier Shaman Utility 2 The runes on Mikhail begin to shine brightly and your allies are protected by the light.

Tanya's Rage Shaman Attack 1 Tanya unleashes the rage she feels over the plight of her brother, her foes would never expect such brutality.

Marikov's Resolve Shaman Attack 5 Tanya amplifies the arcane energies powering Mikhail during his attack, he uses much in the attack but some remains to save their allies.

In the Golem's Grasp Shaman Attack 3 Mikhail grabs the enemy, readying it for an attack by an ally.

A Bad Day to Die Shaman Utility 6 Tanya inspires her friends to throw off the foul effects of their foes.

Ilya's Word Shaman Feature Ilya blesses an ally, closing wounds and easing pains.

Guidance of the Weave Shaman Feature Tanya looks to the tides of the weave, letting them guide her actions.

These are all just flavor changes of existing druid powers, except the summon. Strangling Plague Druid Attack 1 A cloud of virulent gas appears admist your foes, even fleeing from it will not save them. At-Will ♦ Implement, Primal Standard Action ♦ Area Burst 1 within 10 squares Target: Each creature in the burst Attack : Wisdom vs. Fortitude Hit: 1d6 + Wis modifier (+5) damage. Until the end of your next turn, if the target leaves the burst's area of effect, you can use an opportunity action to make a secondary attack against it. Secondary Attack: Wisdom vs. Reflex Hit: You knock the target prone. Rat Swarm Druid Attack 1 A mischief of rats surge toward your enemies. At-Will ♦ Beast Form, Implement, Primal, Zone Standard Action ♦ Close Blast 3 Target: Each creature in the blast Attack : Wisdom vs. Reflex Hit: 1d8 + Wis modifier (+5) damage. Effect: The blast creates a zone of swarming rats that lasts until the end of your next turn. While within the zone, enemies grant combat advantage. Scattered Form Druid Attack 1 Your form scatters into a horde of rats to attack nearby creatures. Encounter ♦ Beast Form, Implement, Primal Standard Action ♦ Close Burst 1 Target: Each creature in the blast Attack : Wisdom vs. Reflex Hit: 2d6 + Wis modifier (+5) damage. You take half damage from the next melee or ranged attack that damages you before the end of your next turn. Primal Swarm: You take half damage from all melee and ranged attacks until the end of your next turn. Flowing Swarm Druid Attack 3 You disperse into a mass of rats, swarm over your enemies, and then coalesce in a different place. Encounter ♦ Beast Form, Implement, Primal Standard Action ♦ Close Blast 3 Target: Each creature in the blast Attack : Wisdom vs. Fortitude Hit: 2d6 + Wis modifier (+5) damage. Effect: If you hit at least one target, you shift 4 squares to a square in the blast or adjacent to it. Primal Swarm: During the shift, you can move through enemies' spaces. If you move through the space of a target hit by the attack, that target takes damage equal to your Con modifier ( +2). Summon Dire Plague Rat Druid Attack 1 You summon a spirit ally, a Medium dire plague rat that has little concern other than where his next meal will come from. Daily ♦ Implement, Primal, Summoning Standard Action ♦ Ranged 5 Effect: You summon a Medium dire plague rat In an unoccupied square within range. The rat has speed 6, swim 3 and climb 3, Aura 1; any creature in the aura suffers -1 to attack rolls. You can give the rat the following special command. On the tum you summon the rat, you give that command as part of using this power. Standard Action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d8 + Wis modifier (+5) damage. Instinctive Effect: If you haven't given the rat any commands by the end of your tum, it attacks the same creature that It attacked during your previous turn. If It can't do that, it moves its speed to the closest enemy. Rats, Rats Everywhere Druid Attack 5 All around you rats abound. Those who are near find it difficult to move. Daily ♦ Beast Form, Implement, Primal Standard Action ♦ Close Blast 5 Attack: Wisdom vs. Fortitude Hit: 2d8 + Wis modifier { + 5) damage, and the target is slowed and can't shift {save ends both). Miss: Half Damage Effect: Until the end of the encounter, enemies can't shift while adjacent to you. Curse of a Pale Rat Druid Attack 1 A sickly, incorporeal pale rat rushes towards your foe, gnawing and scratching it. The pale rat is not done though, it waits for another chance to inflict pain. At-Will ♦ Beast Form, Implement, Primal, Necrotic Standard Action ♦ Ranged 10 Attack: Wisdom vs. Reflex Hit: 1d8 + Wis modifier ( +5) necrotic damage. Until the start of your next turn, you can use the Pale Rat Attack against the target.

Pale Rat Attack Druid Attack 1 A sickly, incorporeal pale rat rushes towards your foe, gnawing and scratching it. The pale rat is not done though, it waits for another chance to inflict pain. At-Will ♦ Beast Form, Implement, Primal, Necrotic Immediate Reaction ♦ Ranged 10 Trigger: The target takes any action that can provoke opportunity attacks Attack: Wisdom vs. Reflex Hit: 1d8 + Wis modifier ( +5) necrotic damage. Requirement: The power Curse of the Pale Rat must be activated for you to use this power. Sewer Vapors Druid Utility 2 Stench-filled vapors appear to hide your allies. Encounter ♦ Primal, Zone Minor Action ♦ Ranged 10, burst 2 Effect: The burst creates a gaseous zone that lasts until the end of your next turn. The zone is heavily obscured, and you and your allies gain a + 5 bonus to Stealth checks while within the zone.