Grank,+Sea+Quarter

The smell of salt, fish, the tanneries, stale ale, gull droppings, and adventure fill the nostrils of visitors to this section of the city. Enjoy.

__**Sea Quarter Gallery**__
 * The Wandering Wyvern Inn**, one small corner during the down time in the morning just as first light begins to stream in through the leaded amber panes.

with his ship, the //Barnacled Maid//.
 * The Salty Dog Tavern** on a slow afternoon. Looks like the fellas are keepin' busy, and that Captain Finnegan has found them at last, as he vowed to do when they marooned him and ran off
 * __Andavar Grank Sea Quarter Location Key__**
 * 1) **The Wandering Wyvern**: tavern and inn and feasthall owned and operated by the retired Company of the Wandering Wyvern. From time to time it sprouts wings and flies to other places in the city and beyond. Members of the company are:Canobreus, big and friendly man, Falstaff without quite so much drink and bawdy; Dross, head of security; think Sam Eliot in Roadhouse;Nessin the Beastmaster: medium height, stout build, short brown beard, friends with all manner of animals: squirrel, raccoon-possum, various birds, including the Emperor Vulture named Titan; Wilva, head cook. Portly, red-faced, bossy Mrs. Weasley;Yurt (short, old, and bald); Duffin, the 60 year old apprentice to Yurt. Great at sending magical messages vast distances; Talver, tall and stooped and long white moustaches, the barkeep
 * 2) **Three Shields Mercenary Company Chapterhouse**
 * 3) **Harmon’s Point**: Lighthouse in the Bay of Filth. Run by old Feffer and his two cats.
 * 4) **Chips’**: Largest lumber and shipyard in Grank. Very large area.
 * 5) **Hammer and Tongs**: Blacksmiths along the waterfront catering to ship repairs and needs
 * 6) **Hoofinghar and Sons**: Fishmongers. Best in the quarter
 * 7) **The Salty Wench**: Rough tavern. Proprietor is Peltast. Mostly sailors.
 * 8) **Paradise**: Bordello. Whores range from okay to quite good. Miss Silva runs it.
 * 9) **Lungwort**: Herbalist, apothecary, and midwifery. Mrs. Lungwort and her sister Mrs. Furl.
 * 10) **Flint and Tinder, Outfitters**: Adventuring supplier run by the twelfth generation of the Boswell family. Good quality, good prices.
 * 11) **Quarantine Isle**: where those who are thought to possibly carry illness are placed for several weeks of observation. There are also crow cages here for those who the Circle wish to punish in that way, usual sailors or those whose offence has to do with the sea.
 * 12) **Toothby’s Curiosities**: junk/antique shop. Mr. Toothby.
 * 13) **Temple of Brine**: Small house of worship to Ishveshia located on the stretch of muddy beach called the Strand. Five priestesses known as Wavemaidens (Wetnurses to the rude) officiate and help those who visit. The Litheeni skin-changer Drusilla is the senior priestess. Two others are green-skinned nerieds, one is a goblin with webbed feet and hands, and the last is a true cephalapodian with tentacle lower limbs and a beaked mouth (something like a humanoid grell in robes).
 * 14) **Tower of the Guiding Star**: a narrow, weather-beaten tower on a speck of rock in the Bay of Filth. It is home to Master Parvis of the Recondite House. He has a small observatory and aviary here. His only companions are the numerous sea birds he communicates with via a strange squawking.
 * 15) **Tanneries**: as you would imagine. Foul smell.
 * 16) **The Bloody Knuckle**: brawling pit and bar. Scariest whores in the quarter. Varsh runs it.
 * 17) **The Tinker House**: sprawling, wondrous, mechanized home of the Galliwonk Brothers, Menter and Utilius. They are members of a race called the Yurblik. Imagine portly lemurs with very long and dexterous fingers, elaborate eyebrows and side whiskers with pelts of mottled black and scarlet. They are members of the Clockwork Legion, the worst kept secret in town. They are served by all manner of machines and mechanized creations, such as tiny and fragile-looking wisps, to the hulking servant they call Golath who is 8’ tall, 5’ wide, and seems to be made of copper sheeting, iron bars, and old ship planking. They are always eager to discuss machines or to look over interesting items or materials.
 * 18) **Silverfish Boats for Hire**: Silverfish and his workers provide passage to and from the harbor and the ships and islands in the bay.
 * 19) **Hospice de Burgon**: Run by a caring staff under the leadership of the elderly Beori Hann, this charity house takes in those most in need near the waterfront.
 * 20) **Court of Aromas**: A plaza full of food stalls, fruit, and drink vendors, artists, musicians, and sellers of many things. Some of the ones you have noticed are:Crawlers and Leapers: Bugotti sells a large selection of amphibians, reptiles, and insects; The Purple Shell: shellfish vendor. Found in other places in the quarter as well, but this is said to be the best location. Marquin runs this stall; Zifox’s Curios: Jewelry made to honor the deities of the Old Faith; Naysayer Lutz: vocal madman who is blind and chained to the statue of a tall swordsman, Kandar the Desert’s Fire, who rages against the corruption of the city’s rulers and the folly of Shard Hunters.
 * 21) **Dockhouses**: apartments for dockworkers and their families. Several complexes near the docks.
 * 22) **South Bridge**
 * 23) **North Bridge**: like its southern neighbor, it leads into the Silver Quarter.
 * 24) **The Wharfrat**: Tavern, and shrine to Feratus. Caters to the ratemen (most of whom maintain the sewer system beneath the quarter), but others are often found here, such as Greasemen and other menial laborers. Proprietor is the ratman Mohallid. There is a 7’ tall stone statue of Feratus in the central room, around which are wooden bowls for offerings. These are emptied daily. ***Also a well-known way into Undertown.**
 * 25) **Estate of Captain Montiverdi:** famed pirate and owner of the fast-sailing “Nightfish”. Made fortunes preying on shipping along the Free Cities and beyond. Semi-retired. The estate sits on a low rise where the captain often watches the harbor though his telescope.
 * 26) **The Mills:** a variety of manufacturing establishments.
 * 27) **The Shark:** Restaurant famous throughout the Free Cities. Best seafood in the city (some say anywhere). Live tanks give it something of an aquarium feel as well. Mr. Viller is the latest in a long line of relatives who have run the place. It is said that Captain Montiverdi bought his estate nearby so he could be close. He eats there for dinner most nights. Many other important people in the city also are its patrons. It is very expensive.
 * 28) **Prison of the Vlagotha:** surrounded by a stand of black-needle spruce and a high and ornate fence wrought from a strange dark metal flecked with blue, this crypt-like structure of white stone is something of a forgotten legend. It is said to hold the lich Vanakorin Dust-hand, imprisoned for thousands of years. Allegedly there is a vast complex beneath stone entrance and warning marker, the treasure and lore-filled lair of the lich. None who have entered are known to have returned.
 * 29) **The Sea Fort**: Maintained on behalf of the Circle by Grand Admiral Rammingin’s Iron Hull Fleet and attendant marines.
 * 30) **Agate Couriers**: foot messengers who work most of the city. A # of locations in Grank.
 * 31) **The Pearl Witch**: gambling house. Good quality and security. Sebb Thinshanks is the proprietor.
 * 32) **Dockmaster’s Office**: current dockmaster is Master Onswald.
 * 33) **West Andavar Trading Company**: one of the largest trading syndicates in the world. This is their headquarters in Grank, but they have many satellite stations worldwide. They are rich, powerful, ambitious, covetous, and more than willing to use violence to gain or protect what they see as theirs. Captain Hanraddy is their spokesman in this area.
 * 34) **The Beast House**: an emporium for dangerous creatures acquired for sale to individuals and organizations in the Free Cities. Its staff includes some of the most skilled hunters and slayers in the Whisperlands; they often do work for the West Andavar Trading Company. Their leader is the famed Nemeren Wingfoot.
 * 35) **Home of the Bounty Hunter Crios Bloodhorn**: imagine a minotaur based on the features of a Bighorn sheep and you have it about right.
 * 36) ** Mink’s ** : ostensibly a second-hand clothing store (and it is that), but actually a front for a fence of stolen goods.